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#11
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I read that part but the instructions say to download it to the AOC folder but there are a lot of files that are in cd_image folder which are NOT in the folder LED has so that makes me a little hesitant.
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#13
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Sorry for the double post but I don't see any options to move the bars around. The ledmirage bars are above the default bars in the middle. How can I move them to the left side and what are the bindings for those bars? Kinda weird using mods for AoC, they dont work too well as WoW.
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#14
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Wow sweet Led! Cant wait to try it out! Getting AoC tonight at 24 when it launches in Europe
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#15
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Hey bro - I know you went through a lot of pain to make that .75x scaled version. Just wanted to let you know that it is awesome! Fits on my 17" monitor perfectly @ 1280x1024 (secondary gaming machine).
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#16
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No Colors On HP Bars
I'm using Mirage 1.1 - what might cause this? Everything from the zip file is where it should be. Other than that, great mod. |
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#17
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Quote:
![]() It looks like you didn't extract all the graphics from the zip file to the correct location, open up the zip file and look at their paths, that's where they should be in your game folder - they go in the ..\cd_image\Gui\Default\gfx\bottombars\ and ..\cd_image\Gui\Default\gfx\PortraitGUI\portraitsb ottom\ do not worry they do not overwrite any base game files (hence they're named mui_*.tga)
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"To be proud of knowledge is to be blind with light." -- Benjamin Franklin "Woe to the dark, for knowledge is light and light shines still." -- The Seer from Hellgate London ![]() The latest Mirage UI version for Age of Conan is 1.72 (7/31/2008) You can download the Mirage UI for Age of Conan here: From LedMirage.net, from Curse.com and from ConanMods.com The latest Mirage UI version for WoW is 3.0.a Beta (10/19/2008) You can download the Mirage UI compilation here: From LedMirage.net , From WoWInterface.com , From ui.worldofwar.net , From Curse-Garming.com Donate to help with the site, forums and for the cause here:
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#18
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I could have sworn I copied both image directories in... I probably missed the one. Thanks.
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#19
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Great work LM. This has greatly improved gameplay for me. I was also excited to get the smaller version, but I've noticed that the 'bounding box' for the Casting Timers is huge - is this part of the normal UI or something that has been changed?
To be specific, the casting bar's selectable box is so large it actually covers all of the buttons below it making them non-clickable. That's not really a problem as I prefer to use the keyboard instead of the mouse to select abilities, but it seems a bit buggy none-the-less. Here's a screenshot so you know what I'm talking about: Image. I've highlighted the area in red. Normally those bars would sit above the hotbar, but I moved it up to show a more clear example of the size of the selectable area. I am using the small interface so I don't know if it affects the larger size or not. Anyway, cheers and I look forward to seeing where this UI goes. ![]() |
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#20
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Awesome work! Thanks.
How about 2 75% main bars and 1 75% moveable bar? |
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